Heroic? |
hero:
late 14c., “(person) of superhuman strength or physical
courage,” from Latin heros “hero,” from Greek heros
"demi-god" (a variant singular of which was heroe),
originally “defender, protector”.
-Online
Etymology Dictionary
'He won't always follow orders,
for he dares to answer “Why?”
and unless he likes the reason,
he refuses to comply.'
-The Sultan, Quest
for Glory 2
'Being a hero has a lot of perks, you know. You get the respect of
the people, cheap rates at inns, and you can even walk into people's
houses and take stuff.'
-Luka, Monmusu Kuesto
Increases melee, ranged, and spell casting speed by 30% for all
party and raid members. Lasts 40 sec.
Allies receiving this effect will be unable to benefit from
Heroism again for 10 min.
-'Heroism' ability
available to players of the Shaman class in World of
Warcraft
'Heroism by order, senseless violence, and all the pestilent nonsense
that goes by the name of patriotism – how I hate them!'
-The World as I See It, Albert Einstein (1931)
'Nice job breaking it, hero.'
-GLaDOS, Portal
Heroes and heroism. Treacherous territory, this. The kind of
territory where, no matter where you stand at a given moment, you can
expect that someone somewhere would very much like to shoot you.
Nonetheless, let's have a brief exploration – and let's keep
moving.
Let distinctions between fictional and non-fictional heroism be of no
concern for this discussion. Heroism, after all, is one topic where
the line between is not so easy to place; where one person's reality
may be another's most monstrous nonsense. And vice versa.
Journeys
The sum of human efforts to define heroism, to struggle against other
people's definitions, and to decide whether heroes are a good or bad
thing, has produced enough energy that if it were harnessed it could
supplant the entire high-carbon economy. So let's not thrash around
in those debates now, save to address one unavoidable landmark in the
analysis. That monument – whose grandeur or ugliness, depending on
your perspective, has divided opinion – is the notion of the
“Hero's Journey” or “monomyth” put forward by Joseph Campbell
in 1949. In short, this is the idea that virtually all heroic
stories, from any culture, in any format, can essentially be reduced
to one basic pattern that is common to them all.
One rendition of the “Hero's Journey”, courtesy of Comrade Wikipedia. |
Those familiar with the Hero's
Journey will know of its armies of proponents and detractors, who
have in the former case developed it to ever-increasing
sophistication, and in the latter critiqued it to bits. It can be
both accused and defended on a range of very serious charges: that in
concept or effect it is culturally biased; gender-loaded; or just
plain wrong. Campbell's original model threw in some horribly
essentialist gendered associations: 'woman as temptress', 'atonement
with the father', and so forth. We shall speed right past these
problems for our present purposes, and take it as given that heroism
is equally applicable or relevant to any person, female or male or
otherwise, of any ethnicity or culture. All are diverse.
In my own opinion I will admit there may be a certain value, and
honest veracity, in identifying common patterns that appear so
nigh-universally in humanity's stories, and asking why they do so.
However I remain sharply sceptical of such a reductionist exercise,
especially when its assertion is still, to a large extent, the affair
mostly of people who just happen to be white, male, and chiefly
immersed in the cultural environment of the United States.
One point, however, appears to stand
strong. Hero's Journey.
A hero, whatever else, by
definition has a journey.
This appears absolute. Anyone who can be even remotely construed as a
hero experiences a personal story, in which those people his or her
choices affect, but also the hero himself or herself,
achieve a better condition than they were in at the start. (Or as we
must come to, when we speak of tragic heroes, fallen heroes, or
heroes who are not heroes at all, the resultant condition may be
worse rather than
better.)
Consider a person who arrives in a troubled society, and is already
powerful and wise enough to solve all its problems instantly, with
little effort, even be it such a way that everybody likes it. We
might call that a favour, or a service, but it hardly seems apt to
call it heroism. Heroism seems inherently to connote some struggle,
an overcoming of unfair odds and ordeals set both by challenging
external forces and the hero's own flaws. A courage that requires one
first to be afraid; a learning experience that requires one first to
be foolish; and a will to confront difficult value choices or
judgement calls, that grows at last to soar above both the jeers of
arrogant societies and the countervailing arrogance of one's own
heart.
Heroic? |
One Person's Hero...
But you may be one of those people who hears alarm bells ringing at
the very mention of heroism. That would be well justified. In a world
like ours, we have been amply acquainted with the concept's more
dangerous dimensions.
For it is like this. Heroes are made by their journeys; their
journeys are told of in stories; and stories are shaped and expressed
in accordance with their narratives. Narratives are the stories'
underlying frameworks: the values, beliefs, assumptions and points of
view that inform how the stories are told, and which decide, among
other things, what a hero is or is not.
And we, humanity, have accumulated a planet-load of horrible
narratives.
So it is that the “heroes” of nationalist
narratives, racist narratives, gendered narratives, heteronormative
narratives, “development” narratives, “rational choice”
narratives, “clash of civilization” narratives, “war on terror”
narratives and so forth, have in sum dealt quite unheroic cruelties
to extremely large numbers of human beings and societies. We live in
a world tormented by Things
Which Should Not Exist, and when we allow
those Things control of our narratives, we too readily come to
believe abominable myths to be absolute truths. And the heroes of
these corrupted stories – stories we quite often find those
“heroes” wrote themselves – may well be heroic according to the
rules they set up for those stories, but look considerably less
heroic according to the actual welfare of human beings, human
communities or the planet Earth, by whose standards they may actually
be deplorable, and their narratives nests of egos, lies and
bigotries.
Nests we are decidedly poor at dismantling when we live in them.
Nationalism is one of them. How many national cultures shower
glory on their armed forces or histories of aggression, while casting
bile upon other countries'? There they exploit the power of heroic
narratives in order to generate jingoism, patriotic fervour, and the
vandalisation of history to present their own countries as heroic
above all others – as
the UK's Conservative Party, for example, is about to do for the
centenary of World War I. In a similar vein are characters like
Churchill, Thatcher, Stalin, Qin Shihuang, Genghis Khan, Indira
Gandhi, Che Guevara, Forbes Burnham, Suharto, and goodness knows how
many presidents and generals of the United States – all venerated
as national heroes in certain populations' mainstream narratives,
while all others recognize that each was in at least some times and
places downright heinous. Or worse.
After all, the hero's opposite, the villain, almost always considers
him or herself the hero of his or her own narrative. Remember that
the concept of “villain” is itself built on prejudice: deriving
from the Latin villanus, meaning “farmhand”, or “one who
works on a villa”, thus insinuating a link between low or agrarian social class
and malicious character. Some who walk or dramatically cross the line
between hero and villain – from Arthas Menethil to Tony Blair, from
Achilles to Robert Mugabe – become so tragically convinced of the
heroism of their quests that they even grow capable of believing it
while simultaneously grinding civilizations to dust.
Probably not so heroic. |
Where is the line, then, between flawed heroism and plain
monstrousness? Might it run through the hearts of us all? This
subject is not exactly objective science.
And we are not just talking about history here. We live right now
amidst ideological mistakes as mighty and infamous as those preceding
us. Consider how many would-be heroes have made it their charge to
bring “development” to “developing” countries, or “democracy”
to “dictatorships” - be it as heroes of armies, or governments,
or NGOs, or international organizations. These are deceitful
constructs, which mask much more complicated realities: that none of
our societies is democratic, or developed, whatever those may mean;
that all our civilizations have their problems, their weaknesses,
their oppressions and terrible mistakes; and that there is much we
can do to help one another, but also much ignorance, encouraged by
many pernicious forces which play up these narratives to serve their
selfish agendas.
Heroic? Hint: It depicts something that a) was bloody and aggressive
and b) might not have actually happened.
|
Several masses of inglorious heritage compromise the matter almost
beyond redemption. One is the biting shadow of colonialism
and racism, the violent division of human peoples against each
other, such that so much interaction must now invoke suspicion: in
this case of a vainglorious sense of “hero's burden” that
alienates and patronises the people whose problems the hero claims to
understand better than they do; those whom the “hero”,
consciously or not, deems unfit to be the heroes of their own
stories. Another is gender,
whose nasty complexity sows conflict even amongst the heroes and
anti-heroes who fight it. A man who sets out to protect women may in
one context be considered heroic, but in another may only reinforce
the deeper problem of gender, whereby heroism is expected of men and
victimhood of women: and by furthering this separation and
stereotyping, he may thereby worsen the underlying problem.
That is not to say that one who believes those twisted narratives
cannot become a hero. On the contrary, such devotion is exactly the
kind of flaw whose overcoming may be the central act of a compelling
hero's journey. Numerous are those for example who go to “developing”
countries and find, to their surprise, that things are not as
straightforward as the “development” paradigm makes them seem.
But sadly we seem often to fail to surpass those flaws, too convinced
that we ourselves are the experts, that we need no journey at
all, and in such a mode bring ruin and resentment to those we
thought we were aiding.
Societies that have had enough of getting brutalised by nationalist
or gendered “heroes”, or insulted by the sanctimony of
development “heroes”, may therefore have good reason to suspect
all who come before them professing good intentions, and call them
narcissists who are “playing the hero” or bearing “hero
complexes”, “hero syndromes”: accusing them of caring more for
attention-seeking than for the actual welfare of others.
This arrogance however can as easily infest the societies as the
would-be heroes. These hard-hitting terms too often get swung at
those who do not deserve it, because societies tend to generate a lot
of their problems themselves. They might terrorize their dissidents,
persecute those they consider different, stir up prejudices against
their most vulnerable members, or be prepared to sacrifice minorities
to great cruelties if they feel it to be in the majority interest. In
those circumstances, distaste for heroism is a powerful and dangerous
narrative tool, where the “heroes” who speak up against
injustice, we are led to believe, are inconsiderate individuals who
rock the boat, disturb social harmony, agitate over unimportant
things, and obviously do not really care about others'
suffering because they have their own agenda of selfish gain and
ego-aggrandisement, and quite probably foreign backing.
This is an
especially compelling narrative in societies with a more
collective heritage, where people fear for good reason the wanton
materialistic individualism that ransacks Europe and the United
States. Or they might say, “our culture does not like heroes, so
shut up”; typically against a background with dramatic giant
statues of their liberation heroes who fought off the old colonisers.
So too are there many commentators who believe that humans are
inherently selfish, incapable of altruism, who would characterize all
human action as inherently self-regarding, be it due to ideologies of
'rationality', or 'sin', or bad biology or others. By such analyses
there can be no such thing as true heroism, which by definition
requires a genuine concern for others. Typically these all
rest on crooked ideologies and interests, and we would do well to
contest them.
Not much heroic here. |
“Hero complex”, and “hero syndrome”, we should
remember, are pathologising terms. Medical concepts, carrying
suggestions of disease and mental disorder. And with histories like
ours, we have no excuse to be anything other than bloody careful when
medical terminology gets applied to political subject matter.
Video Game Contributions
Nowhere
is heroism a more pivotal concept than in the human race's huge
collective heritage of stories, from folk tales to literature, movies
to myths, so many of which build their dramatic appeal by presenting
heroic protagonists with whom the audience is expected to identify.
Video games, as a medium, uniquely raise this to the literal absolute
by giving you control of the heroes, making of them your avatars,
extensions of your own will and choices. Now we can all be heroes. We
are all Link (The Legend of
Zelda),
or the Pokémon trainer, or the Commander (Command
and Conquer),
in all their varied incarnations.
Is that a good thing?
Heroic? |
Games
like
World
of Warcraft
take this further still, by allowing us to actually name and
customize our own avatars to best fit our unique identifications,
before projecting them into worlds which await their – that is, our
– heroic deeds. “Avatar”, we should remember, is what Indian
deities used to do when they wanted to come down to Earth. We have in
effect commodified, perhaps democratized, a practice that was once
the preserve of gods. You are the hero; you make the choices. Except
when you don't: after all, a hero chooses, a slave obeys. The power
of Bioshock
comes precisely in its drastic deconstruction of this unspoken cosmic
principle of the video game universe.
Given all our uncertainties and controversies about heroism, ought we to be concerned?
The
supreme video game exploration of the concepts of heroes and heroism,
in my experience, is found in a title far more obscure. The Japanese
roleplaying trilogy known as Monster
Girl Quest (Monmusu
Kuesto, モンムス クエスト,
hereafter
MGQ)
is on its surface an eroge:
that is, a game with considerable sexual content, ostensibly aimed in
the first instance at a market of persons who particularly relate to
said content's flavour – in this case, men who are submissive as
hell and like the idea of being set upon by powerful part-woman
part-monster hybrids. As humans, however, we should have the guts and
sobriety to look at things with our hands, not just our eyes. Those
who do have found themselves well rewarded, in this instance, with
what is nothing less than a narrative masterpiece, whose treatment of
the concept of heroism – along with many others like prejudice,
racism, war, religion, godhood, ethics, justice, good governance, force and persuasion
– is as magisterial as it is profound.
To summarize: the setting is a world inhabited by humans and
monsters, the latter of course all female (bear with it), and at the
story's opening, relations between the two are a disastrous mess of
hatred, fear and violent conflict. Into this mess embarks the
protagonist, Luka: an inexperienced young man from a deeply devout
village, who receives a calling from his goddess to go and become a
hero by defeating the Monster Lord. He has had a somewhat
indoctrinated upbringing, cannot be called physically large or strong, and is
not in all matters the sharpest tool in the shed, but he bears a
strong desire for peaceful coexistence between humans and monsters: a
dream at some tension with his religious devotion to a goddess who
happens to be a callous and magnificently calculating megalomaniac,
and the very architect of that world's sordid circumstances in the
first place.
Heroism in that human society is an established institution. Upon
coming of age, a would-be hero attends a baptism ceremony and
receives the goddess's blessing, from which follows various combat
advantages and socio-economic perks. But for Luka, things do not go
to plan. On the way to his baptism he stops to help an unconscious
and ungrateful monster in the forest, which causes him to miss the
ceremony, thus failing admission as a hero and losing all hope at
recognition as such, much to the ridicule of that establishment from
then on.
But
he persists nevertheless, and soon acquires a travelling companion in
the form of the monster he tried to help, who he returns to find has
entered his house, ready to further provoke and denigrate
his beliefs. Surly and sarcastic, she holds considerable disdain for
humans, their faith, and Luka's dream of coexistence, serves as a foil for his
idealism with no end of crushing deadpan witticisms, eats his stuff,
refuses to help in battles, and takes to regularly addressing him as
'idiot' and 'fake
hero':
a stigma which effectively becomes his label for the entirety of the
story. To complicate things further, it transpires that this monster
is
the ridiculously powerful Monster Lord, Alipheese XVI (“Alice”),
precisely the person Luka is supposed to defeat as the ultimate goal
of his heroic journey – though she too has set forth on a journey of her own.
And so the story unfolds into an epic saga, of a struggle to promote
peaceful coexistence in a world with an arduous diversity of
characters, communities, conflicts, uncompromising challenges, and
ruthless countervailing interests including but not limited to those
of the protagonist's own god. Alongside it comes an inner struggle no
less crucial, to reconcile dreams and faith, to master oneself, and
learn through true ordeals – the only way – what being a hero
actually means.
It
is quickly apparent that recognized, baptised mass-produced heroes
tend to be a dodgy lot, prone to exploiting their perks (going into
people's houses and taking stuff – compare Legend
of Zelda),
swaggering around with ignorance and cheapening the concept, then
buckling out of weakness or fear as soon as any true challenge
confronts them; which has led many of the monsters to despise
“heroes” and view them as the actual problem. A sentiment that
will be well familiar, perhaps, to people with reason to be fed up of
the “heroes” of international development; as well as any
World
of Warcraft
player who has endured the special miseries of dungeons, raid groups
or conversations with some of the less agreeable of the
10-million “heroes” who comprise its player base. It is the
struggles and resolve of the 'fake hero', rather, that draw the
attention of serious monster antagonists, and eventually, against all
odds, attain their respect; but not before one heck of a lot of hard
lessons.
At
first glance the moral is obvious: that true heroism is about deeds,
choices, love, a learning journey, and the courage of one's own
convictions – not a label or subjective recognition. But of course
the reality is not nearly so straightforward in MGQ's
complex world, with its conflicts, traumas, agendas, prejudices,
difficult ethical dilemmas, and huge diversities of cultures and
experiences. A world full of characters who actively or passively,
for better or worse, consider themselves heroes in their own
narratives: be they flawed heroes, fallen heroes, anti-heroes,
warriors, researchers, ideologues, terrorists, tyrants, or lunatics.
MGQ breaks open the veneers
on heroism to expose so much wordplay lying beneath, by which those
we call heroes are often decidedly unheroic, while true heroes
neither rush to consider themselves heroes nor are necessarily
recognized as such by society's wordsmiths and norm-spinners. In the
end, it is an utterly political concept. What each of us considers
heroic, is inseparable from each of our visions of how we wish the
world to be.
Heroism, then, is a chimera, a
construct, like many of MGQ's
eponymous monsters. And like those, it can be beautiful, it can be
horrific, or it can be both, but which it is for you depends less on
it, and more on you.
It takes as reflective and nuanced an approach as MGQ
provides to properly do justice to the concept of heroism in a
complex world. And so it goes – one thousandfold – with ours.
(Note that if the work in question has caught your interest, be
aware that you should only pursue it if you are at least
past that unconscionable cultural mistake that is sex-negativity:
that is, if you are able to engage with sexual themes critically,
without hysteria, panic, or a knee-jerk sense of moral dubiousness.
If in doubt, click
here and read this article first.)
And So...
It seems that no-one can decide
authoritatively what heroism is. It is something we construct; an
edifice, or a tool, a means to further ends. You have to decide for
yourself what to make of it, above all by questioning, always
questioning. Question those who elevate heroes, and ask what kind of
world they really want. Question those who denigrate heroes, and ask
what motives lurk behind their words. After all, it is for each of us
a political question; a struggle; a journey; a story on which each of
us always has more to learn. And if ours become good
journeys, good
stories, then in the end, how much do labels like 'hero' matter after all?
Inherently heroic? |
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